Paul Presents at International Conference, Writes on Gaming as Homework

Written by Laura Paskin
October 2, 2013

Professor Chris Paul, chair of the Communication Department, presented “Rhetoric and Meritocracy: Rethinking the Contexts of Games” at Vienna’s annual Future and Reality Of Games Conference. The Austrian event draws games studies researchers and scholars, game designers, and education professionals from around the world.

In his presentation, Paul made the argument that toxic game culture is a result of meritocratic game design. Changing game culture requires designing new, different games and creating an inclusive community for game players and game designers.

In addition, Paul discussed teaching with video games in The Velvet Light Trap, an academic journal on media. In his article, “Video Games Are Hard: Communal Play and Changing the Classroom,” Paul notes that video games offer excellent opportunities for teaching and critical-thinking skills.

“When playing video games becomes the assigned homework, perceptions about play, work, fun, and learning are all complicated,” Paul wrote.

The gaming industry generates more than $65 billion a year in revenue, employs more than 50,000 people, and is a growing force in the entertainment sector.

The College of Arts and Sciences is the largest college in Seattle University. The Communication Department offers specializations in digital communication, digital production, journalism, strategic communications, international/intercultural communication, and media studies.