Communication Professor Chris Paul presented “EA Sports and Online Play: Taking It Out of the Game,” at the annual meeting of the Popular Culture Association held in Boston. The association includes scholars who study mainstream culture, including literature, gaming, film, advertising, art, and politics.
The gaming industry generates more than $50 billion a year in revenue, employs more than 50,000 people, and is a growing force in the entertainment sector. Sports games allow gamers to play with or against opponents from around the world. However, online play dramatically shifts control of the game from the players to the game designers.
In his presentation, Paul examined how using rhetorical analysis to assess sports games makes it possible to examine how online play gives players access to new elements of games, while extending developers’ control over how games are played.
Paul received his Ph.D. from the University of Minnesota and joined the faculty in the College of Arts and Sciences in 2008. His research focuses on applying tools rooted in rhetorical analysis to elements of new media, especially video games.
The College of Arts and Sciences, the largest college in Seattle University, offers 33 undergraduate and 7 advanced degrees. The Communication Department offers specializations in digital communication, digital production, journalism, strategic communications, international/intercultural communication, and media studies.
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