Communication Professor Chris Paul presented “Word Play: Thinking About Game Design and the Early Game Experience” at the 5th annual conference of the Digital Games Research Association (DiGRA) in September. He also participated on a panel on theorycrafting.
Hosted by the Utrecht School of the Arts in the Netherlands, the DiGRA conference attracted academics, game designers, and students from throughout the world. DiGRA maintains one of the largest repositories of academic writings about games.
Paul returned to Europe in October to lecture and teach a class on digital rhetoric at the Center for Computer Games Research at IT University of Copenhagen.
The gaming industry generates more than $50 billion a year in revenue, employs more than 50,000 people, and is a growing force in the entertainment sector.
Paul received his Ph.D. from the University of Minnesota and joined the faculty in the College of Arts and Sciences in 2008. His research focuses on applying tools rooted in rhetorical analysis to elements of new media, especially video games.
The College of Arts and Sciences is the largest college in Seattle University. The Communication Department offers specializations in digital communication, digital production, journalism, strategic communications, international/intercultural communication, and media studies.
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