Communication Professor Chris Paul presented “We Study Games…Professionally: Academic Research and Game Studies” at the PAX Prime conference held in Seattle on August 26-28. Joining him on the panel were Todd Harper of MIT, Shawna Kelly of USC, Mark Chen of the University of Washington, Roger Altizer of the University of Utah, and Nathan Dutton of Ohio University.
The gaming industry generates more than $50 billion a year in revenue, employs more than 50,000 people, and is a growing force in the entertainment sector.
With gaming’s influence, it’s important to look at the elements within the games themselves, like violence, humor, race, and gender,” Paul said. PAX Prime, the largest gaming event held in the United States, attracts tabletop, video, and PC gamers from throughout the world.
Paul received his Ph.D. from the University of Minnesota and joined the faculty in the College of Arts and Sciences in 2008. His research focuses on applying tools rooted in rhetorical analysis to elements of new media, especially video games.
The College of Arts and Sciences is the largest college in Seattle University. The Communication Department offers specializations in digital communication, digital production, journalism, strategic communications, international/intercultural communication, and media studies.
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